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Defiant T4 Skill Idea

Hey guys, it's been a while since I designed some skills/units, and considering the climate of the game's balance right now, that is probably for the best. Most of my designs are likely very tame by comparison to what we have now. Anyway, I had a bit of a brain blast and immediately had to write this up, so here goes:

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**Deft Defiance** *(Builds off Defiant Atk 3 or Defiant Spd 3)*

Grants Atk/Spd +7 at start of turn if unit's HP ≤ 75%. Neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.

If unit receives damage before or as combat begins, unit attacks first in combat regardless of who initiated combat and this unit's first attack deals damage equal to total damage dealt to this unit as or before combat began (resets at end of combat; only highest value applied; does not stack).

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**Hardy Defiance** *(Builds off Defiant Def 3 or Defiant Res 3)*

Grants Def/Res +7 at start of turn if unit's HP ≤ 75%. Neutralizes effects that guarantee foe's follow-up attacks during combat.

If unit receives damage before or as combat begins, unit attacks first in combat regardless of who initiated combat and this unit's first attack deals damage equal to total damage dealt to this unit as or before combat began (resets at end of combat; only highest value applied; does not stack).