The "Duessel"fication of Sacred Stones' Future Heroes
Allow me to begin by saying, I'm a big fan of Sacred Stones and its characters. I find many of them break the common molds of what other Fire Emblem tropes assume characters of their archetype to be. After the advent of Duessel and the standard he set, I thought to myself "what if more heroes got this level of treatment"? Today I present to you two new units I'd like to see and my take on a Legendary Hero, my favorite character in all the franchise, Joshua. This is one of my first posts on Reddit so, be gentle.
For reference the "Duessel"fication process I went for follows specific guidelines that Duessel brought.
1. Unit has a "good" prf weapon.
2. Unit has one premium skill that is a inheritable and an upgrade of a previous skill.
3. Unit has a minimum of three "good" skills.
4. Duessel also became the new baseline for top stats in his class but I DIDN'T do that for these units.
[Weapon's Stats Calculated in Image](https://preview.redd.it/15tdtlj5d3l61.png?width=720&format=png&auto=webp&s=5c3b343fad85d147a59f76c890cd0fbea0ba1e37)
Weapon: Aegis Lance - 16 Mt. - 1 Range. - Accelerates Special Cooldown Charge -1. Neutralizes "effective against armored" bonuses. Disables foe’s skills that "calculate damage using the lower of foe’s Def or Res" and "calculate damage from staff like other weapons." Restores 6 HP after combat.
Assist: -
Special: Great Shield - Upgrades from Aegis **\*INHERITABLE\*** \- CD: 4 - Reduces damage inflicted by attacks from foes by 50%. Foe receives damage reduced instead (this damage cannot reduce foe's HP below 1).
A: Sturdy Stance 3
B: Dull Ranged 3
C: Lance Valor 3
Stats
BST: 183
HP: 52
Atk: 53
Spd: 16 (Superbane)
Def: 40
Res: 24 (Superboon)
​
[Weapon's Stats Calculated in Image \*Edit: Check Weapon Mt\*](https://preview.redd.it/md1466x9d3l61.png?width=720&format=png&auto=webp&s=0996b037382ecf80dac98094a77f40d384ec2a80)
Weapon: Skeleton Key - 9 Mt. - 2 Range. - Spd -2. Attack twice when initiating combat. Unit can counterattack regardless of foes range. Unit can pass over walls and difficult terrain (cannot wait on walls or unpassable blocks and must move to the space adjacent to it).
Assist: -
Special: Glimmer
A: Atk/Spd Unity
B: Null C-Disrupt
C: Atk/Spd Oath 3
Stats
BST: 158
HP: 38
Atk: 38 (Superboon)
Spd: 40 (Superbane)
Def: 22
Res: 20
​
[Weapon's Stats Calculated in Image](https://preview.redd.it/j2l9ae5qk3l61.png?width=720&format=png&auto=webp&s=93b1971332ca17feb3defe40f7b0ff5b3045a45c)
Weapon: Tempest Audhulma - 16 Mt. - 1 Range. - If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)Accelerates Special trigger (cooldown count-1). Grants Res+5. Unit can counterattack regardless of foe's range.**\*\*I chose to keep FEH's Audhulma refine but give it an "evolution" for his Legendary status\*\***
Assist: -
Special: Blazing Wind
A: Atk/Spd Solo 4
B: Lull Spd/Def 3
C: Lady Luck's Smile - At start of turn, if unit is adjacent to an ally restores 7 HP to unit and adjacent allies; If unit is not adjacent to an ally, grants Atk/Spd/Def+5 until end of turn. If unit is within 3 spaces of an ally calculates their damage using the lower of foe's Def or Res during combat. (Does not affect damage dealt by Specials that trigger before combat.)
Stats
BST: 172
HP: 40 (Superbane)
Atk: 36
Spd: 41 (Superboon)
Def: 25 (Superbane)
Res: 30 (Superboon)
**Edit:** *A kind soul pointed out I'm bad at math but, I think we've fixed it. :)*
**Edit2:** *Bolded that Great Shield is inheritable at the request of another user. :)*