Duesselfication + Remix: Something a Little Different
I'm back with a brand new set of Heroes! Now, I know a lot of you will see L!Grima and Saleh and think, oh those characters are relevant to the recent banner but I promise that I made these before the banner was revealed. Just been mulling over the finalization of L!Grima's remix effect. As a reminder, here are the "Duesselfication" Rules I try to stick to when making these characters.
1. Unit has a "good" prf weapon.
2. Unit has one premium skill that is a inheritable and an upgrade of a previous skill.
3. Unit has a minimum of three "good" skills.
4. Duessel also became the new baseline for top stats in his class but I DIDN'T do that for these units.
As for my Remix, L!Grima doesn't really have a skill that naturally upgrades to a tier 4 skill, so I gave her an entirely new Slot B. Let me know what you think and how you might've changed it, if you didn't like what I did. Anyway, here goes!
[Weapon Stats are Calculated in Image](https://preview.redd.it/rzxfa71i0kn61.png?width=720&format=png&auto=webp&s=82a676fe03227e9337a86c4f0ab97f3b86ed76b3)
Saleh the Well of Wisdom. A unit known for protecting others, namely Myrrh, and being quite kind despite his stern disposition which is why I gave him Joint Drive Def and a Chill skill. He's a Sage in-game with a fairly respectable defense stat compared to other mages, so I gave him Sturdy Blow 2 and even defenses.
HP: 38
Atk: 38
Spd: 38
Def: 25
Res: 25
BST: 164
(Those perfectly rounded stats were an accident, I swear. Blame my +3 tome.)
Valega Tome - Mt: 14 - Grants Atk+3. At start of combat, if unit is within 2 spaces of a Dragon ally, unit makes a guaranteed follow-up attack. Unit and allies within 2 spaces have: Disables foe's skills that "calculate damage using the lower of foe's Def or Res". Restores 8 HP after combat.
Chill Spd/Res 3 - At start of turn, inflicts Spd/Res-7 on foe on the enemy team with the highest Spd+Res total through its next action.
[Weapon Stats are Calculated in Image](https://preview.redd.it/4f5h6nhrzjn61.png?width=720&format=png&auto=webp&s=a438a20dce76dec45ee641add7bbe36dbb549d09)
Rennac is the sarcastic, wise-ass of L'Arachel's entourage and the reluctant helper to the side of "good". He's generally looked at as selfish and greedy, hence the Bonus Doubler skill alongside the Rouse. In-game he's not a dancer but his supports imply he is very capable and learned it from parties where he attended to be with various daughters or rich men.
HP: 36
Atk: 44
Spd: 42
Def: 25
Res: 24
BST: 159
Misfortune's Scowl - Mt: 12 - Effective against infantry units. Infantry foes suffer \[\[Dagger 7\]\] after combat through their next actions. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit initiates combat, unit moves 1 space away after combat.
Party Animal: Same as Dance.
Rouse Atk/Spd 4 - At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+7 for 1 turn.
[Weapon Stats are Calculated in Image](https://preview.redd.it/tfix143ozjn61.png?width=720&format=png&auto=webp&s=ba51d2c9ba0ff1885f33b94d0fc482e5b8ac2cea)
This is my crack at a Remix, inspired by the fact that I've had her forever and I used to use this unit a ton and would like to see her brought back to some level of relevance.
Dragonskin II - Neutralizes "effective against flying" bonuses. Grants Def/Res+6 during combat if foe initiates combat. Any weapon triangle affinity granted by unit’s skills is negated. If affinity disadvantage exists, weapon triangle affinity granted by foe’s skills is reversed.
This one caused me the most trouble because as she is now, she has no skill that becomes a tier 4 skill and I was torn between a few effects on Dragonskin II. I thought either A. her prf becomes really broken but that's her only change. B. I create a new tier 4 skill to give her something unique, like a Joint Smoke skill or something. or C. Completely overwrite one of her previous skills. I went with C and gave her the old B as part of the PRF. Let me know what you think and what you may've chosen to do with her.
At one point her PRF was: Neutralizes "effective against flying" and "effective against dragon" bonuses. Grants Def/Res+6 during combat. I even kept that for a long time but after adding in Cancel Affinity 3, I thought it might be too busted.
**EDIT:** Sorry, forgot to list Party Animal as a Dance. Similar to "Play".
**EDIT2:** I smooth brained and screwed the pooch on a movement locked skill. It's been fixed. Thanks for the catch and save u/abernattine !!