Duesselfication 4: The Duesseling
Hello everyone! It's me again with another ~~cheesy sequel reddit post~~ batch of Duessel-fied units! ~~(yes mostly Sacred Stones)~~ I still enjoy doing these and I hope you enjoy checking out these theorycrafts. As always, I appreciate feedback and love engaging in the comments about mechanics and general talk about these units/skills/etc. so feel free to leave a comment! Also, I hope you enjoy my choice of non-FE8 character!
1. Unit has a "good" PRF weapon.
2. Unit has a minimum of one premium skill that is a inheritable and an upgrade of a previous skill.
3. Unit has a minimum of three "good" skills.
4. Duessel also became the new baseline for top stats in his class but I **DIDN'T** do that for these units.
​
[Weapons Stats are Calculated in Image](https://preview.redd.it/nt3m65km0pq61.png?width=720&format=png&auto=webp&s=ae8627df042a430ab2e3c6302547155c2e03de05)
Glen is an open, honest and kind-hearted young man. He is Cormag's brother and likely would've been a very interesting character, had he not been killed by Valter and ultimately snubbed from having more development. I'm here to shed some light on the Sunstone and give him a bit of a Duessel-fied skillset. Hope you like it!
HP: 45
Atk: 39
Spd: 28
Def: 34 (Superboon)
Res: 26
BST: 172
Sunstone Spear - Mt: 16 - Grants Def+3. If unit initiates combat, grants Atk/Def+3 during combat and foe cannot make a follow-up attack. If unit defeats a foe after initiating combat, unit may warp adjacent to any ally with HP ≤ 50% and if they do, unit and adjacent allies HP is restored = 25% of unit's Atk.
Odd Def Wave 4 - At start of odd-numbered turns, grants Def +7 to unit and adjacent allies for 1 turn and grants bonus to Def during combat = current penalty x 2.
[Weapon Stats are Calculated in Image](https://preview.redd.it/rc2zercg6pq61.png?width=720&format=png&auto=webp&s=a7b93194b0d9be7400d8f9ebac0939f49f42f034)
Dozla will not be permalocked to the alt bin and unleashes his evil-hating fury in his fully-fledged true form. No longer a trick-or-treater, he's regained his axe and he's ready to dominate the battlefield! I went with his Berserker class, which, in FE8, is a promote of the Pirate class that can travel more easily across many terrains. I tried to stay true to that with his weapon.
HP: 50 (Superboon)
Atk: 41
Spd: 21
Def: 39
Res: 27 (Superboon)
BST: 172
Rausten's Battleax - Mt: 16 - Grants Res+3. Unit cannot be slowed by terrain and can cross water tiles. If unit's Atk > foe's Atk, grants Special cooldown charge +1 and deals +5 damage to foe per unit's attack. (Only highest value applied. Does not stack.)
Bonus Doubler 4 - At start of turn grants Atk/Spd/Def/Res+3. Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit’s stats. Calculates each stat bonus independently.
​
[Weapon Stats are Calculated in Image](https://preview.redd.it/zh5rzuj38pq61.png?width=720&format=png&auto=webp&s=e5cf982764ddac6d0a18f325b9355ae38c8c884b)
Ahh, Reina. My true love in Fates and my waifu in Revelations. I love this character. From her design, her personality, her supports, I love it all. She's fantastic and a true warrior goddess worthy of being added to the game. I hope you guys enjoy the new addition to Heroes, it's coming soon. ~~(I wish.)~~
HP: 39 (Superbane)
Atk: 34
Spd: 36
Def: 26 (Superbane)
Res: 30 (Superboon)
BST: 172
Scarred Goddess - Mt: 14 - Grants Atk+3. Effective against flying foes. At start of combat, if unit's HP is <= 50% grants【Bathed in Blood】. If unit defeats a foe, unit regains HP = 50% of foe's HP before that combat.
【Bathed in Blood】Neutralizes status effects and disables skills that prevent counterattacks during combat. During combat reduces damage from foe’s first attack by percentage = difference between stats x 4 (max 40%).
Brazen Atk/Def 4 - At start of combat, if unit's HP ≤ 80%, grants Atk+9 and Def+10 during combat.