Duesselfication 5: Granting Requests Better than a Bunny on Easter
Hiya! I'm back with some more unit theory crafting! Today's post was inspired by someone (thanks again u/StarSeaDragon!) who actually requested some "Duesselfied" units and I felt honored to oblige them! If you have any units that you would like to see theory crafted by me, don't hesitate to ask. These are both fun and exciting to talk about. Now, without further ado! Duesselfication "Rules" or guidelines I try to follow are below. As always, feel free to comment down below!
1. Unit has a "good" PRF weapon.
2. Unit has a minimum of one premium skill that is a inheritable and an upgrade of a previous skill.
3. Unit has a minimum of three "good" skills.
4. Duessel also became the new baseline for top stats in his class but I **DIDN'T** do that for these units.
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[Weapon Stats Calculated in Image](https://preview.redd.it/ydlw34diqbr61.png?width=720&format=png&auto=webp&s=7afc307f4c176a63325950754ba15521e6a51bdd)
Seth, the one-man army for many a player in Sacred Stones. He's often revered for his strength and his current FEH unit does not really showcase this in the slightest. So, I'm here to attempt to show off what could, and perhaps should, have been. I doubled down on the Paladin features of being a strong magic defender and frontline unit, as well as keeping a Tactic on him as that's one of his strong traits as a character. Known as a clever boi. :) Also, in case you were wondering, I only put the range as greater than or equal to two because I had that symbol on my paste button for another reason. Sorry if it seems confusing.
HP: 39
Atk: 40 (Superboon)
Spd: 32
Def: 31
Res: 26 (Superboon)
BST: 168
Aegis Lance - 16 Mt - Res +3 - If foe initiates combat from range ≥ 2, grants Def/Res+4 to unit during combat, inflicts Atk-3 on foe and neutralizes foe’s bonuses to Atk (from skills like Fortify, Rally, etc.) during combat. and unit can counterattack regardless of foe's range. If unit receives consecutive attacks from foe initiates with range ≥ 2, reduces damage from foe's second attack onward by 40%.
Def/Res Link 4 - If a movement Assist skill (like Reposition, Shove, Pivot, etc. ) is used by unit or targets unit, grants Def/Res+7 to unit and target ally or unit and targeting ally for 1 turn. Neutralizes unit and targeted ally's penalties to Def and Res.
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[Weapon Stats Calculated in Image](https://preview.redd.it/5r3takd1sbr61.png?width=720&format=png&auto=webp&s=a8c527d9ca981f5136925d3e72c9fa019ba8718b)
Titania is a strong, loyal character who hates to speak on her past. She's a potent ally and an excellent friend to those close to her. I like to give her a Wyrmslayer in game, so I tied that into her weapon alongside her caring attitude toward her crew. As Seth was requested, so too was the Radiant Dawn version of Titania and so, I decided to give her a strong improvement to showcase her like a fine wine, something that can only improve with age. ;)
HP: 43
Atk: 38
Spd: 34 (Superboon)
Def: 27 (Superbane)
Res: 26
BST: 168
Tiamat's Bane - 16 Mt - Atk+3 - Effective against dragon foes. Grants Atk/Spd/Def/Res+3 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+3 to unit during combat. If unit's Spd > foe's Spd, foe cannot counterattack.
Spd Tactic 4 - At start of turn, grants Spd+6 to allies within 3 spaces for 1 turn and grants: "If unit’s Spd ≥ foe’s Spd +3, grants Special cooldown charge +1 per attack. (Only highest value applied. Does not stack. )"Granted only if the number of that ally’s movement type on current team ≤ 2.
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[Weapon Stats Calculated in Image](https://preview.redd.it/o683734b6cr61.png?width=720&format=png&auto=webp&s=4c81b1522703c83645c645daaf40245b2c5f4c49)
Now, before you meme me, I didn't try to troll or make jokes here, I went very thematic with Fado and how he is viewed as a strong king, kind soul, gentle man, and respected leader. He is very calm, cool and collected and revered as easily one of the strongest warriors in FE8 by lore alone. He's also a very versatile unit with good stats and equal skill in every weapon. He also comes with every weapon, indicating he's an expert combatant. He has the Fire Affinity and as Fire doesn't have +Spd yet, I wanted to fill the gap with something a little unexpected. So, with that in mind, please enjoy the theorycraft.
HP: 36
Atk: 36
Spd: 36
Def: 36
Res: 36
BST: 180
Peacemaker - 16 Mt - Atk+3 - Grants weapon-triangle advantage against foes during combat. If a foe uses bow, dagger, magic, or staff and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit. If unit triggers Savior, grants Atk/Spd/Def/Res+3 during combat.
Peace in My Time - At start of turn, if unit's HP ≥ 50%, or activated【Savior】since the last turn, unit can move 1 extra space (that turn only; does not stack) and grants to unit and adjacent allies: "Atk/Spd/Def/Res+2 and bonus to Atk/Spd/Def/Res during combat = current penalty on each of those stats × 2" and "Restore 6HP to unit after combat until the start of next turn."
**EDIT:** Forgot to mention Titania's Super Bane/Boon. Fado intentionally has none.