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Duesselfication Episode Six: Return of the Duessel

Hello, hello. I was sitting around bored tonight and I decided to do another theorycraft and boy did I come up with some interesting ideas. Granted, there's only two this time but it was much more spur of the moment than my usual outings. Of course, if they're not interesting, I suppose you all will tell me in the comments below but, nonetheless I had fun making these and found them to be quite interesting. Please enjoy and remember the Duesselfication Guidlines. Feedback always welcome!

1. Unit has a "good" PRF weapon.
2. Unit has a minimum of one premium skill that is a inheritable and an upgrade of a previous skill.
3. Unit has a minimum of three "good" skills.
4. Duessel also became the new baseline for top stats in his class but I **DIDN'T** do that for these units.

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[Weapon Stats Calculated in Image](https://preview.redd.it/uwe9goksgat61.png?width=720&format=png&auto=webp&s=0c3581c07cca857dd554ca0747bc66e957c8862e)

First up, we have Eirika! A commenter in a previous iteration of this theorycraft series of mine mentioned doing a "Duesselfication" of past units to bring them up to the current times and I previously had done Seth so, who better than to pair him up with Eirika!? I had an interesting take on how Eirika would be in a modernized FEH and came up with something like this. The Threat skill was mostly used because I couldn't fit Lull Spd/Def 3 and used this as a replacement, plus I'd like to see some more Threaten T4 skills come out.

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HP: 40

Atk: 36 (Superboon)

Spd: 39 (Superbane)

Def: 27 (Superbane)

Res: 30 (Superboon)

BST: 172

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Rapier of Renais - Mt: 16 - Grants Spd+3. Effective against armored and cavalry foes. Accelerates Special trigger (cooldown count-1). If unit is adjacent to an ally with a bonus (from skills like Fortify, Rally, etc.), unit gains that buff during combat and adjacent allies gain buff during combat equal to bonuses on unit (stats calculated independently).

Spd/Res Unity - If unit is within 2 spaces of an ally, grants Spd/Res+5 and bonus to Spd/Res during combat = current penalty on each of those stats x 2 (Example: If unit has -7 penalty to Spd, grants Spd+19, for a net bonus of Spd+12.) Calculates each stat bonus independently.

Threaten Spd/Def 3 - At start of turn, if unit is within 2 spaces of a foe, grants Spd/Def +5 to unit for 1 turn and inflicts Spd/Def -5 on foes within 2 spaces through their next actions.

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[Weapon Stats Calculated in Image](https://preview.redd.it/a85vnkm2iat61.png?width=720&format=png&auto=webp&s=82b99b241ac9c506979a6317e569ea95122a7d4d)

Next up, we have one of my favorite waifus from Fates and an excellent candidate for Duesselfication plus someone to pull out of ~~purgatory~~ I mean, Alt Exclusivity. Charlotte is an awesome character. I love her. I believe she deserves a true, quality unit in FEH to bring her back into the spotlight. She's unique and I really went in on the unique traits that make up her personality. Please let me know what you think!

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HP: 38 (Superboon)

Atk: 44

Spd: 37

Def: 27 (Superbane)

Res: 24

BST: 170

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Twin-Faced Axe - Mt: 16 - At start of turn, if unit's HP = 100%, grants Atk/Spd+5 until end of turn, but deals 1 damage to unit. If unit attacks a female or genderless foe, unit makes a guaranteed follow-up attack and deals +5 per unit's attack to foe during combat. If unit attacked this turn within two spaces of a male ally, unit recovers HP = 10% of Atk at end of turn.

Wrath 4 - If unit's HP ≤ 100%, Special cooldown count-1 at start of turn if Special triggers by attacking. If Special triggers, +10 damage from Special.

📸 Images (2)