← Back to u/LodestarLoser

Duesselfication Episode Seven: Theorycrafting My Life Away

Hey y'all! It's your resident Duesselficationist! I'm back with some new ideas and new units! It's been a while but, in case you didn't notice there's been a lot of Sacred Stones units over the past month in FEH. (Maybe my fault? Probably not.) But I have been focusing on playing the game, as opposed to theorizing about it but now I've got some new stuff to share! Please enjoy and remember the Duesselfication Guidlines. Feedback always welcome!

1. Unit has a "good" PRF weapon.
2. Unit has a minimum of one premium skill that is a inheritable and an upgrade of a previous skill.
3. Unit has a minimum of three "good" skills.
4. Duessel also became the new baseline for top stats in his class but I **DIDN'T** do that for these units.

Missed an Episode? Never fear! [First!](https://www.reddit.com/r/FireEmblemHeroes/comments/lxyxla/the_duesselfication_of_sacred_stones_future_heroes/) [Second](https://www.reddit.com/r/FireEmblemHeroes/comments/lyooru/duesselfication_2_duessel_harder/) ["Third"](https://www.reddit.com/r/FireEmblemHeroes/comments/m6vddq/duesselfication_remix_something_a_little_different/) [Fourth](https://www.reddit.com/r/FireEmblemHeroes/comments/mied4z/duesselfication_4_the_duesseling/) [5](https://www.reddit.com/r/FireEmblemHeroes/comments/mkhyru/duesselfication_5_granting_requests_better_than_a/) [Sexta](https://www.reddit.com/r/FireEmblemHeroes/comments/mr9vv0/duesselfication_episode_six_return_of_the_duessel/)

[Weapon Stats are Calculated in Image](https://preview.redd.it/o566tuqieoz61.png?width=720&format=png&auto=webp&s=f55efaf85182d3965444e63fab5a7ef43d7e425d)

Guy is referred to as the "Mounted Swordsman" in one of his endings and I wanted to create a unique unit to reflect that. I also feel as though IS should start making some level of effort to provide us with some new Sword Cavalry units. Hey, maybe they'll take my idea as a template and go from there? Who knows.

Guy Potential VA: Dallas Reid

FE Cipher Art Credit: Mineri

HP: 37

Atk: 38

Spd: 41 (Superboon)

Def: 27 (Superbane)

Res: 22 (Superbane)

BST: 165

Sword of Saints - Mt: 16 - Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP < 100%, grants \[Dodge\], but after combat, if unit did not receive an attack, heals 7 damage to unit.

Bonus Pulse 3 (New Skill, Only Inheritable by Cavalry Units) - At start of turn, if \[Bonus\] is active on unit or an adjacent ally, grants the same Bonus to every ally adjacent to another allied unit.

Odd Atk Wave 4 - At start of odd-numbered turns, grants Atk +7 to unit and adjacent allies for 1 turn and neutralizes penalties to Atk during turn.

&#x200B;

[Weapon Stats are Calculated in Image](https://preview.redd.it/lp7tbia4gqz61.png?width=720&format=png&auto=webp&s=a6eb07bf593597e082b4299307f9e37080801f69)

An updated, post-Valter battle Cormag who has taken the deceased's weapon off him and turned the "Cursed Lance" into something that can be used for justice. An idea bred from the supports between Cormag and Duessel and a reminder/inception from u/Demandred-1895 that brought me to this iteration of the Aloof Lanceman. I've always liked the Threat skills and I'd like to see them fleshed out a bit more, so that's why I've added Spd/Def to the pool with this unit. Cormag is speedy and has high skill in the games, so he's got a modest speed stat coupled with special cooldown acceleration.

HP: 42 (Superboon)

Atk: 37

Spd: 34

Def: 34 (Superboon)

Res: 25 (Superbane)

BST: 172

Blood-Soaked Lance - Mt: 16 - Grants Atk/Spd +2. Accelerates Special trigger (cooldown count -1). Grants bonus to unit's Atk = total penalties on foe during combat.

&#x200B;

[Weapon Stats are Calculated in Image](https://preview.redd.it/sltbl22isoz61.png?width=720&format=png&auto=webp&s=184c652ec5c4c65a16891fc1aeab76c073586f13)

Artur has been a hotly requested unit for some time now and I've decided to finally take my crack at this character. I really wanted to bring something interesting and unique to the table for him. Often times we see non-infantry units given some form of Infantry "exclusive" skills in their kit somehow but I thought to myself, why not give an Infantry unit a skill from another movement type? I hope you all enjoy this theorycraft!

Artur Potential VA: Maxey Whitehead

FE Cipher Art Credit: Kotetsu Kinoshita

HP: 36 (Superbane)

Atk: 40

Spd: 36

Def: 18 (Superbane)

Res: 38 (Superboon)

BST: 168

Saint's Aura - Mt: 14 - Grants Res+3. Effective against dragon and beast foes. At start of combat, if unit’s HP ≥ 50%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack. )

Ponder 3 - If unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats x 4 (max 40%). If unit's HP ≤ 75% and unit's attack triggers Special, deals +5 damage when Special triggers.

Inf. Hexblade 4 - If adjacent infantry allies use sword, lance, axe, bow, or dagger, grants Atk/Spd+5 to those allies and calculates their damage using the lower of foe's Def or Res during combat. (Does not affect damage dealt by Specials that trigger before combat.)

**EDIT:** Fixed the Ideal skill for the Catch skill on Cormag. Thanks to u/AinzSamaIsJustice for noticing this and pointing it out.

📸 Images (3)