Duesselfication 7.1: I Had An Idea
I know I usually do these a specific kinda way but I had an idea that I just couldn't pass up so, here's an addition to the most [recent post](https://www.reddit.com/r/FireEmblemHeroes/comments/nehbo6/duesselfication_episode_seven_theorycrafting_my/) of units. As always, feel free to comment and enjoy!
Duesselfication Guidlines.
1. Unit has a "good" PRF weapon.
2. Unit has a minimum of one premium skill that is a inheritable and an upgrade of a previous skill.
3. Unit has a minimum of three "good" skills.
4. Duessel also became the new baseline for top stats in his class but I **DON'T** make that a focus for my units.
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[Weapon Stats are Calculated in Image](https://preview.redd.it/own51g5lja071.png?width=720&format=png&auto=webp&s=2f05c0c91cca08094c0e839c2fe867bed9cc401b)
Saizo is a badass character who kinda just got left in the dust due to a lack boobs and a loss of popularity over time. I wanted to give him a new Legendary flare to bring him into the modern times of FEH. I really wanted to lean into his ninja-in-the-shadows theme and grant him something unique based on that theme.
HP: 37 (Superbane)
Atk: 38 (Superboon)
Spd: 36
Def: 33 (Superboon)
Res: 24
BST: 168
Explosive Shuriken - Mt: 14 - Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≤ 50% and unit attacks, deal 10 damage to unit and enemies within 2 spaces before unit's first attack. Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of target's stats. Calculates each stat bonus independently. Effect:【Dagger 7】
Hoshidan Bonfire - Same AoE as Growing Flame - CD: 4 - Before combat this unit initiates, foes in an area near target take damage equal to 1.2x (unit’s Atk minus foe’s Def or Res).
Shadow Presence - Unit and adjacent allies to this unit do not count against skills that check for "if unit is not adjacent to an ally" and if an adjacent ally to this unit is granted a \[Bonus\] from a skill that states "if unit is not adjacent to an ally" unit also gains that bonus until end of turn.